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AI Insights · Timothy · December 2022

Top 5 Hybridcasual Games on iOS in France Q4 2022

In Q4 2022, the top 5 hybridcasual games on iOS in France saw varied performance in weekly downloads, revenue, and active users, with notable trends for each app.

Top 5 Hybridcasual Games on iOS in France Q4 2022

In the fourth quarter of 2022, the top 5 hybridcasual games on the iOS platform in France showcased a range of performance metrics. Here’s a detailed look at the weekly downloads, revenue, and active users for each app, based on data from Sensor Tower.

Stumble Guys saw its weekly revenue fluctuate, starting at approximately $37K at the end of September and peaking at around $41.7K in early October. By the end of December, the revenue had dropped to about $25.2K. Weekly downloads began at 37K in late September, dipped to around 16.8K in early December, but rebounded to 32.2K by the year's end. Active users experienced a decline from 555.6K in late September to a low of 363.8K in early December, before rising to 422.3K in the final week of December.

Magic Tiles 3: Piano Game had relatively stable weekly revenue, generally hovering around 1K USD, with a slight increase to approximately $1.3K in early December. Downloads saw a significant rise from 17.2K in early October to a peak of 41.6K in mid-December. Active users followed a similar trend, increasing from 218.5K in early October to 340.9K by the end of December.

Survivor!.io experienced a drop in weekly revenue from about $40.9K in late September to around $25.6K in late November. However, there was a notable increase to $38.8K in mid-December. Weekly downloads started at 28.2K in late September, decreasing to about 12.5K by mid-December, and then slightly rising to 15.9K at the end of December. Active users saw a decline from 124K in late September to 85.3K by early December, with a recovery to 95.1K by the end of the quarter.

My Perfect Hotel maintained a steady weekly revenue around 1.5K USD, with a peak of $2.2K in the final week of December. Downloads fluctuated, starting at 13.3K in late September, dropping to 9.7K in early December, but increasing again to 14.8K by the end of December. Active users showed a similar pattern, starting at 43.9K in late September, decreasing to 30.6K in early December, and then climbing to 43.7K by the end of the year.

Paper.io 2 had minimal weekly revenue, primarily under $200 USD, with a peak of $227 in mid-December. Downloads saw a notable increase from 5.6K in late September to 22.9K in mid-December. Active users also grew, starting at 15.1K in late September and peaking at 56.9K by mid-December.

These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market in France. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2022